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API > API/Plugins > API/Plugins/AvalancheSequencer
Simple settings to apply to a sequence
| Name | FAvaSequencePreset |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequencer/Public/Settings/AvaSequencePreset.h |
| Include Path | #include "Settings/AvaSequencePreset.h" |
Syntax
USTRUCT ()
struct FAvaSequencePreset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Settings/AvaSequencePreset.h | |||
FAvaSequencePreset
(
FName InPresetName |
Settings/AvaSequencePreset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAvaSequencePreset() |
Settings/AvaSequencePreset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableLabel | bool | Settings/AvaSequencePreset.h |
|
|
| bEnableMarks | bool | Settings/AvaSequencePreset.h |
|
|
| bEnableTag | bool | Settings/AvaSequencePreset.h |
|
|
| Marks | TArray< FAvaMarkSetting > | Settings/AvaSequencePreset.h |
|
|
| PresetName | FName | Name to identify this preset | Settings/AvaSequencePreset.h |
|
| SequenceLabel | FName | If not none, the sequence label to set | Settings/AvaSequencePreset.h |
|
| SequenceTag | FAvaTagSoftHandle | Settings/AvaSequencePreset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyPreset
(
UAvaSequence* InSequence |
Settings/AvaSequencePreset.h | ||
bool ShouldModifyMovieScene() |
Settings/AvaSequencePreset.h | ||
bool ShouldModifySequence() |
Settings/AvaSequencePreset.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAvaSequencePreset& InOther |
Settings/AvaSequencePreset.h |