Navigation
API > API/Plugins > API/Plugins/AvalancheSequence > API/Plugins/AvalancheSequence/Transition
Inheritance Hierarchy
- FStateTreeTaskBase
- FAvaTransitionNode
- FAvaTransitionTask
- FAvaTransitionWaitForAllSequencesTask
References
| Module | AvalancheSequence |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheSequence/Public/Transition/AvaTransitionWaitForAllSequencesTask.h |
| Include | #include "Transition/AvaTransitionWaitForAllSequencesTask.h" |
Syntax
USTRUCT (DisplayName="Wait for all Sequences", Category="Sequence Playback")
struct FAvaTransitionWaitForAllSequencesTask : public FAvaTransitionTask
Variables
| Type | Name | Description | |
|---|---|---|---|
| TStateTreeExternalDataHandle< UAvaSequenceSubsystem > | SequenceSubsystemHandle |
Functions
| Type | Name | Description | |
|---|---|---|---|
| IAvaSequencePlaybackObject * | GetPlaybackObject
(
FStateTreeExecutionContext& InContext |
||
| EStateTreeRunStatus | WaitForAllSequences
(
FStateTreeExecutionContext& InContext |
Overridden from FStateTreeTaskBase
| Type | Name | Description | |
|---|---|---|---|
| EStateTreeRunStatus | EnterState
(
FStateTreeExecutionContext& InContext, |
Called when a new state is entered and task is part of active states. | |
| EStateTreeRunStatus | Tick
(
FStateTreeExecutionContext& InContext, |
Called during state tree tick when the task is on active state. |
Overridden from FStateTreeNodeBase
| Type | Name | Description | |
|---|---|---|---|
| const UStruct * | |||
| bool | Link
(
FStateTreeLinker& InLinker |
Called when the StateTree asset is linked. Allows to resolve references to other StateTree data. |
Typedefs
| Name | Description |
|---|---|
| FInstanceDataType |