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API > API/Plugins > API/Plugins/AvalancheSequence > API/Plugins/AvalancheSequence/Transition > API/Plugins/AvalancheSequence/Transition/FAvaTransitionSequenceUtils
References
| Module | AvalancheSequence |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheSequence/Public/Transition/AvaTransitionSequenceUtils.h |
| Include | #include "Transition/AvaTransitionSequenceUtils.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheSequence/Private/Transition/AvaTransitionSequenceUtils.cpp |
static EStateTreeRunStatus UpdatePlayerRunStatus
(
const IAvaSequencePlaybackObject & InPlaybackObject,
TArray < TWeakObjectPtr < UAvaSequence > > & InOutSequences,
EAvaTransitionSequenceWaitType InWaitType
)
Remarks
Retrieves the Player Run Status and Updates the Sequence Array for a given Wait Type