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API > API/Plugins > API/Plugins/AvalancheSequence > API/Plugins/AvalancheSequence/IAvaSequencePlaybackObject
References
| Module | AvalancheSequence |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheSequence/Public/AvaSequencePlaybackObject.h |
| Include | #include "AvaSequencePlaybackObject.h" |
UFUNCTION (BlueprintCallable, DisplayName="Continue Sequences (by Labels)", Category="Playback")
TArray < UAvaSequencePlayer * > ContinueSequencesByLabels
(
const TArray < FName > & InSequenceLabels
)
Remarks
Triggers Continues in multiple playing sequences given by an array of sequence labels the sequence player array that fired the continue. It might have possible invalid/null entries so that each Player matches in Index with the input Sequence labels
Parameters
| Name | Description |
|---|---|
| InSequenceLabels | the array of sequence labels to trigger continue (must be an active sequence playing) |