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API > API/Plugins > API/Plugins/AvalancheSequence
Interface to processing how Marks are processed when ticking a sequence
| Name | IAvaSequenceController |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequence/Public/IAvaSequenceController.h |
| Include Path | #include "IAvaSequenceController.h" |
Syntax
class IAvaSequenceController
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAvaSequenceController() |
IAvaSequenceController.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IAvaSequencePlaybackContext > GetPlaybackContext() |
IAvaSequenceController.h | ||
UAvaSequence * GetSequence() |
IAvaSequenceController.h | ||
void SetTime
(
const FFrameTime& InNewTime, |
IAvaSequenceController.h | ||
void Tick
(
const FAvaSequencePlayerVariant& InPlayerVariant, |
IAvaSequenceController.h |