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API > API/Plugins > API/Plugins/AvalancheSequence
| Name | FAvaTransitionWaitForSequenceTask |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequence/Public/Transition/AvaTransitionWaitForSequenceTask.h |
| Include Path | #include "Transition/AvaTransitionWaitForSequenceTask.h" |
Syntax
USTRUCT (DisplayName="Wait for Sequence", Category="Sequence Playback")
struct FAvaTransitionWaitForSequenceTask : public FAvaTransitionSequenceTask
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FAvaTransitionTask → FAvaTransitionSequenceTaskBase → FAvaTransitionSequenceTask → FAvaTransitionWaitForSequenceTask
- FAvaTransitionNode → FAvaTransitionTask → FAvaTransitionSequenceTaskBase → FAvaTransitionSequenceTask → FAvaTransitionWaitForSequenceTask
Functions
Public
Overridden from FAvaTransitionSequenceTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< UAvaSequencePlayer * > ExecuteSequenceTask
(
FStateTreeExecutionContext& InContext |
Execute the Sequence Task (overriden by implementation) | Transition/AvaTransitionWaitForSequenceTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescription
(
const FGuid& InId, |
Transition/AvaTransitionWaitForSequenceTask.h |