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API > API/Plugins > API/Plugins/AvalancheSequence
| Name | FAvaTransitionSequenceUtils |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequence/Public/Transition/AvaTransitionSequenceUtils.h |
| Include Path | #include "Transition/AvaTransitionSequenceUtils.h" |
Syntax
struct FAvaTransitionSequenceUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IAvaSequencePlaybackObject * GetPlaybackObject
(
const FAvaTransitionContext& InTransitionContext, |
Attempts to Retrieve the Playback Object from the given Execution Context | Transition/AvaTransitionSequenceUtils.h | |
static TArray< TWeakObjectPtr< UAvaSequence > > GetSequences
(
TConstArrayView< UAvaSequencePlayer* > InSequencePlayers |
Retrieves an array of Weak Sequences based on a list of Sequence Players | Transition/AvaTransitionSequenceUtils.h | |
static EStateTreeRunStatus UpdatePlayerRunStatus
(
const IAvaSequencePlaybackObject& InPlaybackObject, |
Retrieves the Player Run Status and Updates the Sequence Array for a given Wait Type | Transition/AvaTransitionSequenceUtils.h |