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API > API/Plugins > API/Plugins/AvalancheSequence
| Name | FAvaSequenceTime |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequence/Public/AvaSequenceShared.h |
| Include Path | #include "AvaSequenceShared.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Motion Design Sequence Time")
struct FAvaSequenceTime
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AvaSequenceShared.h | |||
| AvaSequenceShared.h | |||
FAvaSequenceTime
(
FFrameTime FrameTime |
AvaSequenceShared.h | ||
FAvaSequenceTime
(
double InSeconds |
AvaSequenceShared.h | ||
FAvaSequenceTime
(
const FString& InMarkLabel |
AvaSequenceShared.h |
Enums
Public
| Name | Remarks |
|---|---|
| ENoTimeConstraint |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasTimeConstraint | bool | AvaSequenceShared.h |
|
|
| Frame | int32 | AvaSequenceShared.h |
|
|
| MarkLabel | FString | AvaSequenceShared.h |
|
|
| Seconds | double | AvaSequenceShared.h |
|
|
| SubFrame | double | AvaSequenceShared.h |
|
|
| TimeType | EAvaSequenceTimeType | AvaSequenceShared.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAbsoluteTime() |
Returns whether the provided Time is 'absolute' (i.e. should not be manipulated by whether it's playing forward/reversed) or not. | AvaSequenceShared.h | |
bool Serialize
(
FArchive& Ar |
AvaSequenceShared.h | ||
double ToSeconds
(
const UAvaSequence& InSequence, |
Converts this Motion Design Sequence Time struct to time frame in seconds | AvaSequenceShared.h |