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API > API/Plugins > API/Plugins/AvalancheRemoteControl
Struct describing data to identify/find a Controller in a given preset
| Name | FAvaRCControllerId |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheRemoteControl/Public/AvaRCControllerId.h |
| Include Path | #include "AvaRCControllerId.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Motion Design RC Controller Id")
struct FAvaRCControllerId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AvaRCControllerId.h | |||
FAvaRCControllerId
(
URCVirtualPropertyBase* InController |
AvaRCControllerId.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | AvaRCControllerId.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URCVirtualPropertyBase * FindController
(
URemoteControlPreset* InPreset |
AvaRCControllerId.h | ||
FText ToText() |
AvaRCControllerId.h |