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Controls the visibility of a range of child actors by index.
| Name | UAvaVisibilityModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaVisibilityModifier.h |
| Include Path | #include "Modifiers/AvaVisibilityModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UAvaVisibilityModifier : public UActorModifierArrangeBaseModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorModifierCoreBase → UActorModifierAttachmentBaseModifier → UActorModifierArrangeBaseModifier → UAvaVisibilityModifier
Implements Interfaces
- IActorModifierRenderStateUpdateHandler
- IActorModifierSceneTreeUpdateHandler
- IActorModifierTransformUpdateHandler
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DirectChildrenActorsWeak | TMap< TWeakObjectPtr< AActor >, bool > | Visibility defined for direct children of this actor, used by other modifiers of this type to check | Modifiers/AvaVisibilityModifier.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetIndex() |
Modifiers/AvaVisibilityModifier.h |
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bool GetInvertVisibility() |
Returns true if hiding the child index range instead of showing. | Modifiers/AvaVisibilityModifier.h |
|
bool GetSkipWhenHidden() |
Modifiers/AvaVisibilityModifier.h |
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bool GetTreatAsRange() |
Modifiers/AvaVisibilityModifier.h |
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void SetIndex
(
int32 InIndex |
Modifiers/AvaVisibilityModifier.h |
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void SetInvertVisibility
(
bool bInInvertVisibility |
Sets the child index range to hide instead of showing. | Modifiers/AvaVisibilityModifier.h |
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void SetSkipWhenHidden
(
bool bInSkip |
Modifiers/AvaVisibilityModifier.h |
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void SetTreatAsRange
(
bool bInTreatAsRange |
Modifiers/AvaVisibilityModifier.h |
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Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Will find the direct children of InParentActor that contains this child actor | Modifiers/AvaVisibilityModifier.h | ||
UAvaVisibilityModifier * GetFirstModifierAbove
(
AActor* InActor |
Get first visibility modifier found above this actor | Modifiers/AvaVisibilityModifier.h | |
UAvaVisibilityModifier * GetLastModifierAbove
(
AActor* InActor |
Modifiers/AvaVisibilityModifier.h | ||
bool IsChildActorHidden
(
AActor* InActor |
Used by other modifiers of this class to check if we are hiding an actor | Modifiers/AvaVisibilityModifier.h |
Overridden from UActorModifierCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply() |
Modifiers/AvaVisibilityModifier.h | ||
virtual void OnModifiedActorTransformed() |
Modifiers/AvaVisibilityModifier.h | ||
virtual void OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Modifiers/AvaVisibilityModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Modifiers/AvaVisibilityModifier.h |
Overridden from IActorModifierRenderStateUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnActorVisibilityChanged
(
AActor* InActor |
Modifiers/AvaVisibilityModifier.h |