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API > API/Plugins > API/Plugins/AvalancheModifiers > API/Plugins/AvalancheModifiers/Shared > API/Plugins/AvalancheModifiers/Shared/UAvaVisibilityModifierShared
References
| Module | AvalancheModifiers |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheModifiers/Public/Shared/AvaVisibilityModifierShared.h |
| Include | #include "Shared/AvaVisibilityModifierShared.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheModifiers/Private/Shared/AvaVisibilityModifierShared.cpp |
void SetActorVisibility
(
UAvaBaseModifier * InModifierContext,
AActor * InActor,
bool bInHidden,
bool bInRecurse,
EAvaVisibilityActor InActorVisibility
)
Remarks
Set actor visibility in game or editor and recurse, tracks original state if not tracked