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API > API/Plugins > API/Plugins/AvalancheModifiers > API/Plugins/AvalancheModifiers/Modifiers
Inheritance Hierarchy
- UObject
- UActorModifierCoreBase
- UAvaBaseModifier
- UAvaAttachmentBaseModifier
- UAvaArrangeBaseModifier
- UAvaMaterialParameterModifier
- UAvaGlobalOpacityModifier
References
| Module | AvalancheModifiers |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaMaterialParameterModifier.h |
| Include | #include "Modifiers/AvaMaterialParameterModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UAvaMaterialParameterModifier : public UAvaArrangeBaseModifier
Remarks
This modifier sets specified dynamic materials parameters on an actor and its children
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bShowMaterialParameters | Used by child classes to override MaterialParameters | |
| bool | bUpdateChildren | Will also look into attached children actors | |
| TSubclassOf< UMaterialInstanceDynamic > | MaterialClass | Filter material type for child modifiers | |
| FAvaMaterialParameterMap | MaterialParameters | Which parameters should we set on the Material Designer Instance | |
| TMap< TWeakObjectPtr< UMaterialInstanceDynamic >, FAvaMaterialParameterMap > | SavedMaterialParameters | Used to restore Material Designer Instance parameters to their original state |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSet< UMaterialInstanceDynamic * > | GetComponentDynamicMaterials
(
const UPrimitiveComponent* InComponent |
Retrieves all Material Designer Instance from a primitive component | |
| const FAvaMaterialParameterMap & | |||
| bool | |||
| bool | IsActorSupported
(
const AActor* InActor |
Checks if this actor has a Material Designer Instance or that we already track one | |
| void | OnActorMaterialAdded
(
UMaterialInstanceDynamic* InAdded |
||
| void | OnActorMaterialRemoved
(
UMaterialInstanceDynamic* InRemoved |
||
| void | OnActorPropertyChanged
(
UObject* InObject, |
Called when a property changes, used to detect material changes | |
| void | |||
| void | |||
| void | Write and restore original values | ||
| void | Read and save original values | ||
| void | |||
| void | SetMaterialParameters
(
const FAvaMaterialParameterMap& InParameterMap |
||
| void | SetUpdateChildren
(
bool bInUpdateChildren |
Overridden from UActorModifierCoreBase
| Type | Name | Description | |
|---|---|---|---|
| void | Apply () |
Override in child classes, apply this modifier on the actual actor, call Next or Fail to complete the modifier execution | |
| void | Called when modified actor transform is updated if this modifier is enabled | ||
| void | OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Override metadata for this modifier, called only once before modifier CDO is registered | |
| void | OnModifierDisabled
(
EActorModifierCoreDisableReason InReason |
Called when a modifier is disabled | |
| void | OnModifierEnabled
(
EActorModifierCoreEnableReason InReason |
Called when a modifier is enabled | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | Override in child classes, unapply this modified changes and restore the state before this modifier is applied |
Overridden from IAvaSceneTreeUpdateHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnSceneTreeTrackedActorChildrenChanged
(
int32 InIdx, |
||
| void | OnSceneTreeTrackedActorDirectChildrenChanged
(
int32 InIdx, |