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API > API/Plugins > API/Plugins/AvalancheModifiers > API/Plugins/AvalancheModifiers/Modifiers
References
| Module | AvalancheModifiers |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaDynamicMeshConverterModifier.h |
| Include | #include "Modifiers/AvaDynamicMeshConverterModifier.h" |
Syntax
USTRUCT ()
struct FAvaDynamicMeshConverterModifierComponentState
Variables
| Type | Name | Description | |
|---|---|---|---|
| FTransform | ActorRelativeTransform | Transform saved before mesh is converted | |
| bool | bActorHiddenInEditor | The default visibility of the actor converted component in editor | |
| bool | bActorHiddenInGame | The default visibility of the actor converted component in game | |
| bool | bComponentHiddenInGame | The default visibility of the actor converted component in game | |
| bool | bComponentVisible | The default visibility of the converted component in editor | |
| TWeakObjectPtr< UPrimitiveComponent > | Component | The component we are converting to dynamic mesh |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAvaDynamicMeshConverterModifierComponentState
(
UPrimitiveComponent* InPrimitiveComponent |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FAvaDynamicMeshConverterModifierComponentState& InOther |