Navigation
API > API/Plugins > API/Plugins/AvalancheModifiers
| Name | FAvaMaterialParameterMap |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaMaterialParameterModifier.h |
| Include Path | #include "Modifiers/AvaMaterialParameterModifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FAvaMaterialParameterMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScalarParameters | TMap< FName, float > | Modifiers/AvaMaterialParameterModifier.h |
|
|
| TextureParameters | TMap< FName, TObjectPtr< UTexture > > | Modifiers/AvaMaterialParameterModifier.h |
|
|
| VectorParameters | TMap< FName, FLinearColor > | Modifiers/AvaMaterialParameterModifier.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Get
(
UMaterialInstanceDynamic* InMaterial |
Read those parameters from this Material Designer Instance and save them | Modifiers/AvaMaterialParameterModifier.h | |
void MatchKeys
(
const FAvaMaterialParameterMap& InParameterMap |
Matches the input parameter key map and removes all unused keys, does not touch current values | Modifiers/AvaMaterialParameterModifier.h | |
void Set
(
UMaterialInstanceDynamic* InMaterial |
Apply those parameters on this Material Designer Instance | Modifiers/AvaMaterialParameterModifier.h |