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API > API/Plugins > API/Plugins/AvalancheModifiers
| Name | FAvaDynamicMeshConverterModifierComponentState |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaDynamicMeshConverterModifier.h |
| Include Path | #include "Modifiers/AvaDynamicMeshConverterModifier.h" |
Syntax
USTRUCT ()
struct FAvaDynamicMeshConverterModifierComponentState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Modifiers/AvaDynamicMeshConverterModifier.h | |||
FAvaDynamicMeshConverterModifierComponentState
(
UPrimitiveComponent* InPrimitiveComponent |
Modifiers/AvaDynamicMeshConverterModifier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorRelativeTransform | FTransform | Transform saved before mesh is converted | Modifiers/AvaDynamicMeshConverterModifier.h | |
| bComponentHiddenInGame | bool | The default visibility of the actor converted component in game | Modifiers/AvaDynamicMeshConverterModifier.h | |
| bComponentVisible | bool | The default visibility of the converted component in editor | Modifiers/AvaDynamicMeshConverterModifier.h | |
| Component | TWeakObjectPtr< UPrimitiveComponent > | The component we are converting to dynamic mesh | Modifiers/AvaDynamicMeshConverterModifier.h | |
| ComponentMaterialsWeak | TArray< TWeakObjectPtr< UMaterialInterface > > | Used for diffs | Modifiers/AvaDynamicMeshConverterModifier.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateRelativeTransform
(
const FTransform& InParentTransform |
Modifiers/AvaDynamicMeshConverterModifier.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAvaDynamicMeshConverterModifierComponentState& InOther |
Modifiers/AvaDynamicMeshConverterModifier.h |