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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/UAvaPlayableGroup
Description
The playback graph determines if this playable group will render in a broadcast channel's render target or an offscreen one. In the later case, the playable group keeps track of that render target.
The playable group does not automatically render in the current "managed" render target. The render target this group will render into is determined by the arguments of ConditionalBeginPlay.
| Name | SetManagedRenderTarget |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableGroup.h |
| Include Path | #include "Playable/AvaPlayableGroup.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableGroup.cpp |
virtual void SetManagedRenderTarget
(
UTextureRenderTarget2D * InManageRenderTarget
)