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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/UAvaPlayableGroup
PlayableGroup creation information contains the necessary information to create an instance of a playable group.
| Name | FPlayableGroupCreationInfo |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableGroup.h |
| Include Path | #include "Playable/AvaPlayableGroup.h" |
Syntax
struct FPlayableGroupCreationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRemoteProxy | bool | Indicate if the group is for remote proxy playables. | Playable/AvaPlayableGroup.h | |
| bIsSharedGroup | bool | Indicate if the group is shared for multiple playables. | Playable/AvaPlayableGroup.h | |
| ChannelName | FName | Channel name this playable will be instanced in. | Playable/AvaPlayableGroup.h | |
| GameInstance | UGameInstance * | Existing Game Instance. In this case, the playable group will not own the game instance. | Playable/AvaPlayableGroup.h | |
| PlayableGroupManager | UAvaPlayableGroupManager * | Container for shared playable groups. | Playable/AvaPlayableGroup.h | |
| SourceAssetPath | FSoftObjectPath | Source asset path. | Playable/AvaPlayableGroup.h |