Navigation
API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/Playable > API/Plugins/AvalancheMedia/Playable/UAvaPlayableGroup
References
| Module | AvalancheMedia |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableGroup.h |
| Include | #include "Playable/AvaPlayableGroup.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableGroup.cpp |
UTextureRenderTarget2D * GetRenderTarget() const
Remarks
Current logic for the render target, use the game instance's if there, fallback to internal one if not.