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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/Playable > API/Plugins/AvalancheMedia/Playable/UAvaPlayableGroup
- UAvaPlayableGroup::ConditionalBeginPlay()
- UAvaPlayableRemoteProxyGroup::ConditionalBeginPlay()
References
| Module | AvalancheMedia |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableGroup.h |
| Include | #include "Playable/AvaPlayableGroup.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableGroup.cpp |
virtual bool ConditionalBeginPlay
(
const FAvaInstancePlaySettings & InWorldPlaySettings
)
Remarks
Begin playing the game instance's world if it wasn't already. true if the BeginPlay was done (i.e. on the state transition only), false otherwise.