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API > API/Plugins > API/Plugins/AvalancheMedia
| Name | IAvaPlaybackGraphEditor |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playback/IAvaPlaybackGraphEditor.h |
| Include Path | #include "Playback/IAvaPlaybackGraphEditor.h" |
Syntax
class IAvaPlaybackGraphEditor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAvaPlaybackGraphEditor() |
Playback/IAvaPlaybackGraphEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanPasteNodes() |
Playback/IAvaPlaybackGraphEditor.h | ||
void CompilePlaybackNodesFromGraphNodes
(
UAvaPlaybackGraph* InPlayback |
Compiles Playback nodes from graph nodes. | Playback/IAvaPlaybackGraphEditor.h | |
void CreateInputPin
(
UEdGraphNode* InGraphNode |
Playback/IAvaPlaybackGraphEditor.h | ||
UEdGraph * CreatePlaybackGraph
(
UAvaPlaybackGraph* InPlayback |
Playback/IAvaPlaybackGraphEditor.h | ||
bool GetBoundsForSelectedNodes
(
FSlateRect& Rect, |
Get the bounding area for the currently selected nodes | Playback/IAvaPlaybackGraphEditor.h | |
TSet< UObject * > GetSelectedNodes() |
Playback/IAvaPlaybackGraphEditor.h | ||
void PasteNodesHere
(
const FVector2D& Location |
Playback/IAvaPlaybackGraphEditor.h | ||
void RefreshNode
(
UEdGraphNode& InGraphNode |
Playback/IAvaPlaybackGraphEditor.h | ||
void SetupPlaybackNode
(
UEdGraph* InGraph, |
Playback/IAvaPlaybackGraphEditor.h |