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Interface for the broadcast settings. Broadcast settings can either be local to the client, or if running on a playback server, they may be replicated from a connected remote client.
| Name | IAvaBroadcastSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Broadcast/IAvaBroadcastSettings.h |
| Include Path | #include "Broadcast/IAvaBroadcastSettings.h" |
Syntax
class IAvaBroadcastSettings
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAvaBroadcastSettings() |
Broadcast/IAvaBroadcastSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FLinearColor & GetChannelClearColor() |
Broadcast/IAvaBroadcastSettings.h | ||
EPixelFormat GetDefaultPixelFormat() |
Broadcast/IAvaBroadcastSettings.h | ||
const FIntPoint & GetDefaultResolution() |
Broadcast/IAvaBroadcastSettings.h | ||
const FSoftObjectPath & GetPlaceholderWidgetClass() |
Broadcast/IAvaBroadcastSettings.h | ||
bool IsDrawPlaceholderWidget() |
Broadcast/IAvaBroadcastSettings.h |