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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/FAvaPlaybackManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsLocalAssetAvailable
(
const FName& InPackageName |
Utility function to determine if an asset is locally available. | Playback/AvaPlaybackManager.h | |
bool IsLocalAssetAvailable
(
const FSoftObjectPath& InAssetPath |
Playback/AvaPlaybackManager.h |
IsLocalAssetAvailable(const FName &)
Description
Utility function to determine if an asset is locally available. Remark: Determining the presence of dependencies is somewhat unreliable i.e. an asset can playback fine even with some dependencies missing and it is hard to figure it out. Because of that, for now, we consider the asset available even if it is missing some dependencies.
| Name | IsLocalAssetAvailable |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playback/AvaPlaybackManager.h |
| Include Path | #include "Playback/AvaPlaybackManager.h" |
bool IsLocalAssetAvailable
(
const FName & InPackageName
)
IsLocalAssetAvailable(const FSoftObjectPath &)
| Name | IsLocalAssetAvailable |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playback/AvaPlaybackManager.h |
| Include Path | #include "Playback/AvaPlaybackManager.h" |
bool IsLocalAssetAvailable
(
const FSoftObjectPath & InAssetPath
)