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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/FAvaPlayableRemoteControlValues
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetEntityValue
(
const FGuid& InId, |
Playable/AvaPlayableRemoteControlValues.h | ||
bool SetEntityValue
(
const FGuid& InId, |
Set the entity value from the given preset. | Playable/AvaPlayableRemoteControlValues.h |
SetEntityValue(const FGuid &, const FAvaPlayableRemoteControlValue &)
| Name | SetEntityValue |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableRemoteControlValues.h |
| Include Path | #include "Playable/AvaPlayableRemoteControlValues.h" |
void SetEntityValue
(
const FGuid & InId,
const FAvaPlayableRemoteControlValue & InValue
)
SetEntityValue(const FGuid &, const URemoteControlPreset *, bool)
Description
Set the entity value from the given preset.
| Name | SetEntityValue |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableRemoteControlValues.h |
| Include Path | #include "Playable/AvaPlayableRemoteControlValues.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableRemoteControlValues.cpp |
bool SetEntityValue
(
const FGuid & InId,
const URemoteControlPreset * InRemoteControlPreset,
bool bInIsDefault
)
true if the value was set.