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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/FAvaPlayableRemoteControlValues
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasIdCollisions
(
const FAvaPlayableRemoteControlValues& InOtherValues |
Return true if there are key collisions with the other set of values. | Playable/AvaPlayableRemoteControlValues.h | |
static bool HasIdCollisions
(
const TMap< FGuid, FAvaPlayableRemoteControlValue >& InValues, |
Returns true if the given maps have id collisions. | Playable/AvaPlayableRemoteControlValues.h |
HasIdCollisions(const FAvaPlayableRemoteControlValues &)
Description
Return true if there are key collisions with the other set of values.
| Name | HasIdCollisions |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableRemoteControlValues.h |
| Include Path | #include "Playable/AvaPlayableRemoteControlValues.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableRemoteControlValues.cpp |
bool HasIdCollisions
(
const FAvaPlayableRemoteControlValues & InOtherValues
) const
HasIdCollisions(const TMap< FGuid, FAvaPlayableRemoteControlValue > &, const TMap< FGuid, FAvaPlayableRemoteControlValue > &)
Description
Returns true if the given maps have id collisions.
| Name | HasIdCollisions |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableRemoteControlValues.h |
| Include Path | #include "Playable/AvaPlayableRemoteControlValues.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableRemoteControlValues.cpp |
static bool HasIdCollisions
(
const TMap < FGuid , FAvaPlayableRemoteControlValue > & InValues,
const TMap < FGuid , FAvaPlayableRemoteControlValue > & InOtherValues
)