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Container for the remote control preset extra information used for playable.
| Name | FAvaPlayableRemoteControlPresetInfo |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableRemoteControlPresetInfo.h |
| Include Path | #include "Playable/AvaPlayableRemoteControlPresetInfo.h" |
Syntax
USTRUCT ()
struct FAvaPlayableRemoteControlPresetInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAvaPlayableRemoteControlPresetInfo() |
Playable/AvaPlayableRemoteControlPresetInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntitiesControlledByController | TMap< FGuid, FAvaPlayableRemoteControlControlledEntityInfo > | Contains a set of entity guids that are bound to a controller action. | Playable/AvaPlayableRemoteControlPresetInfo.h | |
| OverlappingControllers | TSet< FGuid > | Contains a set of controllers that are "overlapping". | Playable/AvaPlayableRemoteControlPresetInfo.h | |
| PresetId | FGuid | Id of the RemoteControlPreset | Playable/AvaPlayableRemoteControlPresetInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsControllerOverlapping
(
const FGuid& InControllerId |
Returns true if the given controller is considered "overlapping", i.e. it's set of controlled entities overlap with other controllers. | Playable/AvaPlayableRemoteControlPresetInfo.h | |
bool IsDirty() |
Indicates if the data needs to be refreshed. | Playable/AvaPlayableRemoteControlPresetInfo.h | |
void MarkDirty() |
Call this whenever the source RCP is modified (or is likely to be) to invalidate the information and trigger a refresh on the next access. | Playable/AvaPlayableRemoteControlPresetInfo.h | |
void Refresh
(
const URemoteControlPreset* InRemoteControlPreset |
Refreshes from given remote control preset. will reset bDirty flag. | Playable/AvaPlayableRemoteControlPresetInfo.h |