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API > API/Plugins > API/Plugins/AvalancheMedia
Creates a bridge between the UMediaCapture's event and our events.
| Name | FAvaBroadcastCapture |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Broadcast/Channel/AvaBroadcastOutputChannel.h |
| Include Path | #include "Broadcast/Channel/AvaBroadcastOutputChannel.h" |
Syntax
USTRUCT ()
struct FAvaBroadcastCapture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAvaBroadcastCapture() |
Broadcast/Channel/AvaBroadcastOutputChannel.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAvaBroadcastCapture() |
Broadcast/Channel/AvaBroadcastOutputChannel.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnMediaCaptureStateChanged | TMulticastDelegate_TwoParams< void, const UMediaCapture *InMediaCapture, const UMediaOutput *InMediaOutput > | Broadcast/Channel/AvaBroadcastOutputChannel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MediaCapture | TObjectPtr< UMediaCapture > | Broadcast/Channel/AvaBroadcastOutputChannel.h | ||
| MediaOutput | TObjectPtr< UMediaOutput > | Broadcast/Channel/AvaBroadcastOutputChannel.h | ||
| OnMediaCaptureStateChanged | FOnMediaCaptureStateChanged | Broadcast/Channel/AvaBroadcastOutputChannel.h | ||
| RenderTarget | TWeakObjectPtr< UTextureRenderTarget2D > | Keep track of the render target the MediaCapture is capturing. | Broadcast/Channel/AvaBroadcastOutputChannel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset
(
UMediaCapture* InMediaCapture, |
Broadcast/Channel/AvaBroadcastOutputChannel.h |