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The status of a playable object.
This is related to the status of the transient playable object which is duplicated from the source asset. The transient playable object is also referred to as the "runtime" asset instance.
| Name | EAvaPlayableStatus |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/AvaMediaDefines.h |
| Include Path | #include "AvaMediaDefines.h" |
Syntax
enum EAvaPlayableStatus
{
Unknown,
Error,
Unloaded,
Loading,
Loaded,
Visible,
}
Values
| Name | Remarks |
|---|---|
| Unknown | |
| Error | |
| Unloaded | |
| Loading | |
| Loaded | |
| Visible |