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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/Broadcast > API/Plugins/AvalancheMedia/Broadcast/Channel > API/Plugins/AvalancheMedia/Broadcast/Channel/FAvaBroadcastCapture
Syntax
TWeakObjectPtr < UTextureRenderTarget2D > RenderTarget
Remarks
Keep track of the render target the MediaCapture is capturing. We need to do this because the UMediaCapture doesn't have a public function to know what RT it is capturing.