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API > API/Plugins > API/Plugins/AvalancheMask > API/Plugins/AvalancheMask/Mask2D
Inheritance Hierarchy
- UObject
- UActorModifierCoreBase
- UAvaBaseModifier
- UAvaAttachmentBaseModifier
- UAvaArrangeBaseModifier
- UAvaMask2DBaseModifier
- UAvaMask2DWriteModifier
References
| Module | AvalancheMask |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMask/Public/Mask2D/AvaMask2DWriteModifier.h |
| Include | #include "Mask2D/AvaMask2DWriteModifier.h" |
Syntax
UCLASS (BlueprintType)
class UAvaMask2DWriteModifier : public UAvaMask2DBaseModifier
Remarks
Uses scene actors to create a mask texture and applies it to attached actors
Variables
| Type | Name | Description | |
|---|---|---|---|
| EGeometryMaskCompositeOperation | WriteOperation | How to write to the chosen mask channel |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ApplyWrite
(
AActor* InActor, |
||
| EGeometryMaskCompositeOperation | |||
| void | |||
| void | SetupMaskWriteComponent
(
IGeometryMaskWriteInterface* InMaskWriter |
||
| void | SetWriteOperation
(
const EGeometryMaskCompositeOperation InWriteOperation |
Overridden from UAvaMask2DBaseModifier
| Type | Name | Description | |
|---|---|---|---|
| void | SetupMaskComponent
(
UActorComponent* InComponent |
Overridden from UActorModifierCoreBase
| Type | Name | Description | |
|---|---|---|---|
| void | Apply () |
Override in child classes, apply this modifier on the actual actor, call Next or Fail to complete the modifier execution | |
| void | OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Override metadata for this modifier, called only once before modifier CDO is registered | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Constants
| Name | Description |
|---|---|
| PropertyChangeDispatcher | Used for PECP |