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API > API/Plugins > API/Plugins/AvalancheMask
Used for target actors to store essential information
| Name | FAvaMask2DActorData |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMask/Public/Mask2D/AvaMask2DBaseModifier.h |
| Include Path | #include "Mask2D/AvaMask2DBaseModifier.h" |
Syntax
USTRUCT ()
struct FAvaMask2DActorData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CanvasTextureWeak | TWeakObjectPtr< UTexture > | The canvas texture to apply to this actor materials | Mask2D/AvaMask2DBaseModifier.h | |
| OriginalMaterials | TMap< FAvaMask2DComponentMaterialPath, TObjectPtr< UMaterialInterface > > | Original assigned materials, used to create instances from, and restore to when modifier removed. | Mask2D/AvaMask2DBaseModifier.h |