Navigation
| Name | AvalancheMask |
| Type | Plugin |
| Part of Plugins | Motion Design |
| Location | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMask/ |
| Module Build Rules | AvalancheMask.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UAvaMask2DBaseModifier | Uses scene actors to create a mask texture and applies it to attached actors |
| UAvaMask2DReadModifier | Uses scene actors to create a mask texture and applies it to attached actors |
| UAvaMask2DWriteModifier | Uses scene actors to create a mask texture and applies it to attached actors |
Structs
| Name | Remarks |
|---|---|
| FAvaMask2DActorData | Used for target actors to store essential information |
| FAvaMask2DComponentMaterialPath | Describes a component/material slot pair. |
| FAvaMask2DMaterialParameters | Used to store, set and compare material parameter values. |
| FAvaMask2DSubjectParameters | Encapsulates all parameters to apply to a given modifier subject. |
Enums
Public
| Name | Remarks |
|---|---|
| EAvaMask2DMode |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetTypeHash
(
const FAvaMask2DComponentMaterialPath& MaterialPath |
AvaMaskTypes.h |