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API > API/Plugins > API/Plugins/AvalancheInteractiveTools > API/Plugins/AvalancheInteractiveTools/UAvaInteractiveToolsToolBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ViewportPositionToWorldPositionAndOrientation
(
EAvaViewportStatus InViewportStatus, |
Calls the below function with the default camera distance. | Tools/AvaInteractiveToolsToolBase.h | |
bool ViewportPositionToWorldPositionAndOrientation
(
EAvaViewportStatus InViewportStatus, |
Converts viewport position to camera plane transform at given distance. | Tools/AvaInteractiveToolsToolBase.h |
ViewportPositionToWorldPositionAndOrientation(EAvaViewportStatus, const FVector2f &, UWorld *&, FVector &, FRotator &)
Description
Calls the below function with the default camera distance.
| Name | ViewportPositionToWorldPositionAndOrientation |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Public/Tools/AvaInteractiveToolsToolBase.h |
| Include Path | #include "Tools/AvaInteractiveToolsToolBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Private/Tools/AvaInteractiveToolsToolBase.cpp |
bool ViewportPositionToWorldPositionAndOrientation
(
EAvaViewportStatus InViewportStatus,
const FVector2f & InViewportPosition,
UWorld *& OutWorld,
FVector & OutPosition,
FRotator & OutRotation
) const
ViewportPositionToWorldPositionAndOrientation(EAvaViewportStatus, const FVector2f &, float, UWorld *&, FVector &, FRotator &)
Description
Converts viewport position to camera plane transform at given distance.
| Name | ViewportPositionToWorldPositionAndOrientation |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Public/Tools/AvaInteractiveToolsToolBase.h |
| Include Path | #include "Tools/AvaInteractiveToolsToolBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Private/Tools/AvaInteractiveToolsToolBase.cpp |
bool ViewportPositionToWorldPositionAndOrientation
(
EAvaViewportStatus InViewportStatus,
const FVector2f & InViewportPosition,
float InDistance,
UWorld *& OutWorld,
FVector & OutPosition,
FRotator & OutRotation
) const