Navigation
API > API/Plugins > API/Plugins/AvalancheInteractiveTools > API/Plugins/AvalancheInteractiveTools/Tools > API/Plugins/AvalancheInteractiveTools/Tools/UAvaInteractiveToolsActorAreaToo- > API/Plugins/AvalancheInteractiveTools/Tools/UAvaInteractiveToolsActorAreaToo-/SpawnActor
- UAvaInteractiveToolsToolBase::SpawnActor()
- UAvaInteractiveToolsActorAreaToolBase::SpawnActor()
References
| Module | AvalancheInteractiveTools |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheInteractiveTools/Public/Tools/AvaInteractiveToolsActorAreaToolBase.h |
| Include | #include "Tools/AvaInteractiveToolsActorAreaToolBase.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheInteractiveTools/Private/Tools/AvaInteractiveToolsActorAreaToolBase.cpp |
virtual AActor * SpawnActor
(
TSubclassOf < AActor > InActorClass,
EAvaViewportStatus InViewportStatus,
const FVector2f & InViewportPosition,
bool bInPreview,
FString * InActorLabelOverride
) const
Remarks
Spawns an actor of the given class at the correct distance from the camera in the given viewport position.