Navigation
API > API/Plugins > API/Plugins/AvalancheInteractiveTools > API/Plugins/AvalancheInteractiveTools/Tools
Inheritance Hierarchy
- UObject
- IInputBehaviorSource
- UInteractiveTool
- UAvaInteractiveToolsToolBase
- UAvaInteractiveToolsActorToolBase
- UAvaInteractiveToolsActorPointToolBase
- UAvaInteractiveToolsActorTool
- UAvaInteractiveToolsStaticMeshActorTool
References
| Module | AvalancheInteractiveTools |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheInteractiveTools/Public/Tools/AvaInteractiveToolsStaticMeshActorTool.h |
| Include | #include "Tools/AvaInteractiveToolsStaticMeshActorTool.h" |
Syntax
UCLASS ()
class UAvaInteractiveToolsStaticMeshActorTool : public UAvaInteractiveToolsActorTool
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UStaticMesh > | StaticMesh |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UAvaInteractiveToolsToolBase
| Type | Name | Description | |
|---|---|---|---|
| FAvaInteractiveToolsToolParameters | Designed to be called on the CDO. | ||
| AActor * | SpawnActor
(
TSubclassOf< AActor > InActorClass, |
Spawns an actor of the given class at the correct distance from the camera in the given viewport position. |