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API > API/Plugins > API/Plugins/AvalancheEditorCore
| Name | UAvaSelectionProviderSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheEditorCore/Public/Selection/AvaSelectionProviderSubsystem.h |
| Include Path | #include "Selection/AvaSelectionProviderSubsystem.h" |
Syntax
UCLASS ()
class UAvaSelectionProviderSubsystem :
public UWorldSubsystem ,
public TAvaWorldSubsystemInterface< UAvaSelectionProviderSubsystem >
Inheritance Hierarchy
- TAvaWorldSubsystemInterface → UAvaSelectionProviderSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UAvaSelectionProviderSubsystem
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAvaSelectionProviderSubsystem() |
Selection/AvaSelectionProviderSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearAttachedActorCache() |
Selection/AvaSelectionProviderSubsystem.h | ||
TConstArrayView< TWeakObjectPtr< AActor > > GetAttachedActors
(
AActor* InActor, |
Selection/AvaSelectionProviderSubsystem.h | ||
TConstArrayView< TWeakObjectPtr< AActor > > GetSelectedActors() |
Selection/AvaSelectionProviderSubsystem.h | ||
TConstArrayView< TWeakObjectPtr< UActorComponent > > GetSelectedComponents() |
Selection/AvaSelectionProviderSubsystem.h | ||
FTransform GetSelectionTransform () |
Location: Center of the selected actors' bounds. | Selection/AvaSelectionProviderSubsystem.h | |
void UpdateSelection
(
const FAvaEditorSelection& InSelection |
Selection/AvaSelectionProviderSubsystem.h |
Protected
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportWorldType
(
const EWorldType::Type InWorldType |
Selection/AvaSelectionProviderSubsystem.h |