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Object providing attribute information of the Scene
| Name | UAvaSceneState |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/AvaSceneState.h |
| Include Path | #include "AvaSceneState.h" |
Syntax
UCLASS (MinimalAPI)
class UAvaSceneState : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAvaSceneState
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneAttributes | TArray< TObjectPtr< UAvaAttribute > > | In-play Scene Attributes. Can be added to / removed from while in-play | AvaSceneState.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddNameAttribute
(
FName InName |
AvaSceneState.h | ||
bool AddTagAttribute
(
const FAvaTagHandle& InTagHandle |
AvaSceneState.h | ||
bool ContainsNameAttribute
(
FName InName |
AvaSceneState.h | ||
bool ContainsTagAttribute
(
const FAvaTagHandle& InTagHandle |
AvaSceneState.h | ||
void Initialize
(
UAvaSceneSettings* InSceneSettings |
AvaSceneState.h | ||
bool RemoveNameAttribute
(
FName InName |
AvaSceneState.h | ||
bool RemoveTagAttribute
(
const FAvaTagHandle& InTagHandle |
AvaSceneState.h |