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API > API/Plugins > API/Plugins/Avalanche > API/Plugins/Avalanche/Framework > API/Plugins/Avalanche/Framework/UAvaGizmoComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UAvaGizmoComponent::PostLoad()
References
| Module | Avalanche |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/Avalanche/Public/Framework/AvaGizmoComponent.h |
| Include | #include "Framework/AvaGizmoComponent.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/Avalanche/Private/Framework/AvaGizmoComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.