| bCaptureScreenshots |
bool |
If true, will capture a screenshot for each camera tested after gathering data |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Static Cameras"
|
| CooldownTime |
float |
For how long the static camera performance test should delay after ending evaluation before switching to the next camera |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Static Cameras"
|
| CSVOutputMode |
EAutomatedPerfTestCSVOutputMode |
For Static Camera Perf Tests, Separate will output one CSV per map tested, and Granular will output one CSV per camera. |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Static Cameras"
|
| GameModeOverride |
FString |
If set, will launch the material performance test map with this game mode alias (make sure you've set the game mode alias in the Maps and Modes settings of your project!) |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Static Cameras"
|
| MapsToTest |
TArray< FSoftObjectPath > |
List of levels to test |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Static Cameras"
- Meta=(AllowedClasses="/Script/Engine.World")
|
| SoakTime |
float |
For how long the static camera performance test should gather data on each camera, in seconds |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Static Cameras"
|
| WarmUpTime |
float |
For how long the material performance test should delay before beginning to gather data for a material, in seconds |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Static Cameras"
|