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API > API/Plugins > API/Plugins/AutomatedPerfTesting
| Name | UAutomatedReplayPerfTestProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/AutomatedReplayPerfTest.h |
| Include Path | #include "AutomatedReplayPerfTest.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Config=Engine, defaultconfig,
DisplayName="Automated Performance Testing | Replay")
class UAutomatedReplayPerfTestProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAutomatedReplayPerfTestProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutomatedReplayPerfTestProjectSettings
(
const FObjectInitializer& |
AutomatedReplayPerfTest.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CSVOutputMode | EAutomatedPerfTestCSVOutputMode | AutomatedReplayPerfTest.h |
|
|
| ReplaysToTest | TArray< FFilePath > | Path to replay file to be used during Replay Perf Test | AutomatedReplayPerfTest.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetReplayPathFromName
(
FName TestName, |
Get replay path from given replay name | AutomatedReplayPerfTest.h |
|
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | AutomatedReplayPerfTest.h | |
virtual FName GetContainerName() |
Gets the settings container name for the settings, either Project or Editor | AutomatedReplayPerfTest.h |