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API > API/Plugins > API/Plugins/AutomatedPerfTesting
| Name | UAutomatedPerfTestProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/AutomatedPerfTestProjectSettings.h |
| Include Path | #include "AutomatedPerfTestProjectSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine)
class UAutomatedPerfTestProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAutomatedPerfTestProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutomatedPerfTestProjectSettings
(
const FObjectInitializer& |
AutomatedPerfTestProjectSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TeardownToExitDelay | float | How many seconds to wait before transition from Teardown to Exiting the test | AutomatedPerfTestProjectSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | AutomatedPerfTestProjectSettings.h | |
virtual FName GetContainerName() |
Gets the settings container name for the settings, either Project or Editor | AutomatedPerfTestProjectSettings.h |