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API > API/Plugins > API/Plugins/AutomatedPerfTesting > API/Plugins/AutomatedPerfTesting/UAutomatedPerfTestControllerBase
- UGauntletTestController::OnStateChange()
- UAutomatedPerfTestControllerBase::OnStateChange()
References
| Module | AutomatedPerfTesting |
| Header | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/AutomatedPerfTestControllerBase.h |
| Include | #include "AutomatedPerfTestControllerBase.h" |
| Source | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Private/AutomatedPerfTestControllerBase.cpp |
virtual void OnStateChange
(
FName OldState,
FName NewState
)
Remarks
Called when a state change is applied to the module. States are game-driven. GetCurrentState() == OldState until this function returns