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API > API/Plugins > API/Plugins/AutomatedPerfTesting > API/Plugins/AutomatedPerfTesting/UAutomatedMaterialPerfTestProjec-
Syntax
UPROPERTY (Config, EditAnywhere, BlueprintReadWrite, Category="Material Perf Test | Scene",
Meta=(AllowedClasses="/Script/Engine.World"))
FSoftObjectPath MaterialPerformanceTestMap
Remarks
The map in which the material test will take place. Useful if you need to set up things like RVT volumes that are required by your materials.