| ComboName |
FName |
Use this name to directly reference this map/sequence combo via BuildGraph or UAT with -AutomatedPerfTest.SequenceTest.MapSequenceComboName |
AutomatedSequencePerfTest.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Sequence Perf Test"
- Meta=(AllowedClasses="/Script/Engine.World")
|
| GameModeOverride |
FString |
The name of the alias of the game mode you can optionally override when opening the level |
AutomatedSequencePerfTest.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Sequence Perf Test"
- Meta=(AllowedClasses="/Script/GameFramework.GameModeBase")
|
| Map |
FSoftObjectPath |
|
AutomatedSequencePerfTest.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Sequence Perf Test"
- Meta=(AllowedClasses="/Script/Engine.World")
|
| Sequence |
FSoftObjectPath |
|
AutomatedSequencePerfTest.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Sequence Perf Test"
- Meta=(AllowedClasses="/Script/LevelSequence.LevelSequence")
|