Navigation
API > API/Plugins > API/Plugins/AudioWidgets
A simple slate that renders envelope curve in a single material and modifies the material on value change.
| Name | SAudioMaterialEnvelope |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/AudioMaterialSlate/SAudioMaterialEnvelope.h |
| Include Path | #include "AudioMaterialSlate/SAudioMaterialEnvelope.h" |
Syntax
class SAudioMaterialEnvelope : public SLeafWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SLeafWidget → SAudioMaterialEnvelope
- FSlateControlledConstruction → SWidget → SLeafWidget → SAudioMaterialEnvelope
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioMaterialEnvelopeStyle | const FAudioMaterialEnvelopeStyle * | Holds the style for the Slate. | AudioMaterialSlate/SAudioMaterialEnvelope.h | |
| DynamicMaterial | TWeakObjectPtr< UMaterialInstanceDynamic > | Holds the Modifiable Material that represent the Envelope. | AudioMaterialSlate/SAudioMaterialEnvelope.h | |
| EnvelopeSettings | const FAudioMaterialEnvelopeSettings * | Holds the current Envelope settings. | AudioMaterialSlate/SAudioMaterialEnvelope.h | |
| Owner | TWeakObjectPtr< UObject > | Holds the owner of the Slate. | AudioMaterialSlate/SAudioMaterialEnvelope.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInstanceDynamic * ApplyNewMaterial() |
Apply new material to be used to render the Slate. | AudioMaterialSlate/SAudioMaterialEnvelope.h | |
void Construct
(
const FArguments& InArgs |
Construct the widget. | AudioMaterialSlate/SAudioMaterialEnvelope.h | |
virtual int32 OnPaint
(
const FPaintArgs& Args, |
AudioMaterialSlate/SAudioMaterialEnvelope.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector2D ComputeDesiredSize
(
float |
AudioMaterialSlate/SAudioMaterialEnvelope.h |