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API > API/Plugins > API/Plugins/AudioWidgets
| Name | FFrequencyProcessor |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/SAudioInputWidget.h |
| Include Path | #include "SAudioInputWidget.h" |
Syntax
struct FFrequencyProcessor : public FAudioUnitProcessor
Inheritance Hierarchy
- FAudioUnitProcessor → FFrequencyProcessor
Functions
Public
Overridden from FAudioUnitProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FVector2D GetDefaultOutputRange () |
Get the default Output range for the processor. | SAudioInputWidget.h | |
virtual const float GetOutputValue
(
const FVector2D OutputRange, |
Get the OutputValue. This is where to calculate what the processor will actually output | SAudioInputWidget.h | |
virtual const float GetSliderValue
(
const FVector2D OutputRange, |
Get the Value for the slider. This should be clamped to be inside the given slider range | SAudioInputWidget.h | |
virtual const FText GetUnitsText() |
Get the units that the processor will output | SAudioInputWidget.h |