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Unreal Engine C++ API Reference > Plugins > AudioSynesthesiaEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UAudioSynesthesiaNRTSettingsFactory
References
Module | AudioSynesthesiaEditor |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaEditor/Classes/AudioSynesthesiaNRTSettingsFactory.h |
Include | #include "AudioSynesthesiaNRTSettingsFactory.h" |
Syntax
UCLASS&40;MinimalAPI, HideCategories&61;Object&41;
class UAudioSynesthesiaNRTSettingsFactory : public UFactory
Remarks
UAudioSynesthesiaNRTSettingsFactory
UAudioSynesthesiaNRTSettingsFactory implements the factory for UAudioSynesthesiaNRTSettings assets.
Variables
Type | Name | Description | |
---|---|---|---|
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TSubclassOf< UAudioSynesthesiaNRTSettings > | AudioSynesthesiaNRTSettingsClass | The type of audio analyzer settings that will be created |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAudioSynesthesiaNRTSettingsFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |