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FSynesthesiaSpectrumResult contains the temporal evolution of loudness for the last buffer of audio analyzed.
| Name | FSynesthesiaSpectrumResult |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/SynesthesiaSpectrumAnalysisFactory.h |
| Include Path | #include "SynesthesiaSpectrumAnalysisFactory.h" |
Syntax
class FSynesthesiaSpectrumResult : public IAnalyzerResult
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSynesthesiaSpectrumResult() |
SynesthesiaSpectrumAnalysisFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelSpectrumArrays | TMap< int32, TArray< FSynesthesiaSpectrumEntry > > | SynesthesiaSpectrumAnalysisFactory.h | ||
| DurationInSeconds | float | SynesthesiaSpectrumAnalysisFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FSynesthesiaSpectrumEntry&& InEntry |
Appends an FSynesthesiaSpectrumEntry to the container. | SynesthesiaSpectrumAnalysisFactory.h | |
const TArray< FSynesthesiaSpectrumEntry > & GetChannelSpectrumArray
(
int32 ChannelIdx |
Returns const reference to FSynesthesiaSpectrumEntry array for individual channel. | SynesthesiaSpectrumAnalysisFactory.h | |
int32 GetNumChannels() |
Returns the number of channels. | SynesthesiaSpectrumAnalysisFactory.h |