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FLoudnessWorker performs loudness analysis on input sample buffers.
| Name | FLoudnessWorker |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/LoudnessFactory.h |
| Include Path | #include "LoudnessFactory.h" |
Syntax
class FLoudnessWorker : public IAnalyzerWorker
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoudnessWorker
(
const FAnalyzerParameters& InParams, |
Construct a worker | LoudnessFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Analyzer | TUniquePtr< FMultichannelLoudnessAnalyzer > | LoudnessFactory.h | ||
| InternalBuffer | TUniquePtr< TSlidingBuffer< float > > | LoudnessFactory.h | ||
| InternalWindow | TArray< float > | LoudnessFactory.h | ||
| NumAnalyzedBuffers | int32 | LoudnessFactory.h | ||
| NumChannels | int32 | LoudnessFactory.h | ||
| NumHopFrames | int32 | LoudnessFactory.h | ||
| SampleRate | int32 | LoudnessFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Analyze
(
TArrayView< const float > InAudio, |
Analyzes input sample buffer and updates result. | LoudnessFactory.h |