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API > API/Plugins > API/Plugins/AudioSynesthesiaCore
FLKFSNRTWorker performs loudness analysis on input sample buffers.
| Name | FLKFSNRTWorker |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/LKFSNRTFactory.h |
| Include Path | #include "LKFSNRTFactory.h" |
Syntax
class FLKFSNRTWorker : public IAnalyzerNRTWorker
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLKFSNRTWorker
(
const FAnalyzerNRTParameters& InParams, |
Construct a worker | LKFSNRTFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Analyzer | TUniquePtr< FMultichannelLoudnessAnalyzer > | LKFSNRTFactory.h | ||
| ChannelPerceptualEnergy | TArray< float > | LKFSNRTFactory.h | ||
| InternalBuffer | TUniquePtr< TSlidingBuffer< float > > | LKFSNRTFactory.h | ||
| InternalWindow | TArray< float > | LKFSNRTFactory.h | ||
| NumAnalysisHopWindows | int32 | LKFSNRTFactory.h | ||
| NumAnalysisWindows | int32 | LKFSNRTFactory.h | ||
| NumAnalyzedBuffers | int32 | LKFSNRTFactory.h | ||
| NumChannels | int32 | LKFSNRTFactory.h | ||
| NumFrames | int32 | LKFSNRTFactory.h | ||
| NumSlidingWindowHopFrames | int32 | LKFSNRTFactory.h | ||
| OverallPerceptualEnergy | TArray< float > | LKFSNRTFactory.h | ||
| SampleRate | float | LKFSNRTFactory.h | ||
| ShortTermLoudnessDuration | float | LKFSNRTFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Analyze
(
TArrayView< const float > InAudio, |
Analyzes input sample buffer and updates result. | LKFSNRTFactory.h | |
virtual void Finalize
(
IAnalyzerNRTResult* OutResult |
Call when all audio data has been analyzed. | LKFSNRTFactory.h |