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API > API/Plugins > API/Plugins/AudioSynesthesiaCore
FConstantQWorker computes a FConstantQResult from audio samples.
| Name | FConstantQWorker |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/ConstantQFactory.h |
| Include Path | #include "ConstantQFactory.h" |
Syntax
class FConstantQWorker : public IAnalyzerWorker
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstantQWorker
(
const FAnalyzerParameters& InParams, |
Constructor | ConstantQFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDownmixToMono | bool | ConstantQFactory.h | ||
| ChannelBuffer | FAlignedFloatBuffer | ConstantQFactory.h | ||
| ConstantQAnalyzer | TUniquePtr< FConstantQAnalyzer > | ConstantQFactory.h | ||
| CQTSpectrum | TArray< float > | ConstantQFactory.h | ||
| HopBuffer | FAlignedFloatBuffer | ConstantQFactory.h | ||
| MonoBuffer | FAlignedFloatBuffer | ConstantQFactory.h | ||
| MonoScaling | float | ConstantQFactory.h | ||
| NumBuffers | int32 | ConstantQFactory.h | ||
| NumChannels | int32 | ConstantQFactory.h | ||
| NumHopFrames | int32 | ConstantQFactory.h | ||
| NumHopSamples | int32 | ConstantQFactory.h | ||
| NumWindowFrames | int32 | ConstantQFactory.h | ||
| NumWindowSamples | int32 | ConstantQFactory.h | ||
| SampleRate | float | ConstantQFactory.h | ||
| SlidingBuffer | TUniquePtr< TSlidingBuffer< float > > | ConstantQFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Analyze
(
TArrayView< const float > InAudio, |
Analyze audio and put results into results pointer. | ConstantQFactory.h |